Post by WitchRolina on Nov 3, 2018 17:41:25 GMT
Much like the Elements, determining training archetypes are going to inform a lot of the rest of the game. This isn't just mechanical, either - it'll likely show up narratively as well. There are two methods I can think of:
Two Training Archetypes - This only distinguishes between Physical Fighters and Magical Fighters. This is what the Golden Sun games themselves use. On a 4-member party, you will find 2 Physical and 2 Magical fighters.
Three Training Archetypes - This distinguishes not between physical and magical, but between Melee, Ranged, and Magic oriented fighters. On a 4-member party, you will find 1 Melee fighter, 1 Ranged fighter, 1 Magical fighter, and 1 extra from the three.
Some things to keep in mind:
Come up with an argument for the system you want to use. Once we've got a few people making their statements, we'll begin discussions.
For me, I could go either way - but I like the three training method more. We can still use other methods to get the feeling of "two physical two magical" that the GS games have by using statistical values and weapon proficiencies, among other things. It does ask for a bit of a more complex stat system, but that would let us have actual Aim and Avoid stats, allowing for accuracy calculations, which GS doesn't really do.
So... I'm for a Three Training Archetype system, but only barely.
Two Training Archetypes - This only distinguishes between Physical Fighters and Magical Fighters. This is what the Golden Sun games themselves use. On a 4-member party, you will find 2 Physical and 2 Magical fighters.
Three Training Archetypes - This distinguishes not between physical and magical, but between Melee, Ranged, and Magic oriented fighters. On a 4-member party, you will find 1 Melee fighter, 1 Ranged fighter, 1 Magical fighter, and 1 extra from the three.
Some things to keep in mind:
- This will have an effect on stats. While we're going to be using Golden Sun as a basis, we're going to be expanding it regardless. Which one we choose will direct the discussions we have on the stat systems.
Come up with an argument for the system you want to use. Once we've got a few people making their statements, we'll begin discussions.
For me, I could go either way - but I like the three training method more. We can still use other methods to get the feeling of "two physical two magical" that the GS games have by using statistical values and weapon proficiencies, among other things. It does ask for a bit of a more complex stat system, but that would let us have actual Aim and Avoid stats, allowing for accuracy calculations, which GS doesn't really do.
So... I'm for a Three Training Archetype system, but only barely.