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Post by WitchRolina on Nov 10, 2018 20:26:08 GMT
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Post by WitchRolina on Nov 10, 2018 20:56:28 GMT
Meeting began at around noon. Discussions overall revolved around the need for structure and organization, and included a bit of design discussion as well.
Was generally agreed upon that what we had going on this last week would be unsustainable for the future, and that coordination needed to happen. Proposal was made to require contribution on the forums in order to have have the ability to post via discord. Discussion was also had revolving the concept of too many cooks in the kitchen - that there were issues of having multiple team assignments, and too many people trying to do too many things. The following decisions were made:
Each person gets a single role assigned, it's based on contributions to the forum going this point forward, but people who have been active contributors so far are grandfathered in. Each team has a leader who serves to help coordinate and standardize their team and process. Each team needs to come up with their own internal structure - one that best suits the needs of that team.
Additionally, there was some discussion on some design aspects, particularly revolving the threads that were locked in order to trigger the need for the meeting.
Races are set to 3 for now, with Humans, Drakes, and Beastmen returning from Golden Sun. Beastmen to be made less like disney characters (squirrel what wears a shirt), and closer to the anime-style cat/dog/fox/etc boy/girl for ease of adaptation if needed. Concerns brought up regarding mixing of Land, Sea, and Sky based races, so for now though 3+1 was desired before, it's being put on hold, and the art/writing team should assume the old GS races for the time being. Class system was discussed, and opened up to a vote. Vote is Harmonic vs Balanced class structure, voting to end at the end of Saturday, 11/17. Element system discussed, rolled into a discussion of the physics by which our magic system works, before realizing how off topic the discussion had become. Generally agreed that the 12 aspects as proposed are what we'll be using.
I may have missed something here and there, but someone can fill in the gaps for me.
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Post by zeldafan30 on Nov 11, 2018 20:09:38 GMT
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Post by zeldafan30 on Nov 18, 2018 22:25:54 GMT
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Post by zeldafan30 on Nov 25, 2018 20:37:54 GMT
Here's my transcript of what has been discussed today: click me
disastercube also did some quick notes but wasn't there for the entire meeting. I'll post that as well: oh hey there
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Post by zeldafan30 on Dec 16, 2018 19:55:01 GMT
here are the notes for this weeks meeting. If there is ANYTHING MISSING let me know, since I started taking em like... 15 minutes in.
Notes for meeting today:
Designers:
Rolina has created a new tool that we can use later down the line.
New worldbuilding idea has reached the threshold: orange’s idea about blacksmiths. so, lets talk about that.
Artists:
64x64 is the way to go.
Nubs created a sprite for Talia; will create a walking sprite. Battel will create a 360 degree view of Talia to help create this sprite.
We might want to take some GS sprites, like boxes, pots, etc. Blow them up, and take some assets from there.
New Djinn design for a water Djinn.
Writers:
Jupiterchad still needs to be finalized. Just get an official name and add a little more backstory if needed. Submissions for venusman and marswoman are still being accepted. If you have any submissions for the names of jupiterboy, send them to Jysaw or put them in the forums.
Goals for next week:
Designers will have to have a quota of contributing at least 2 times to the design or worldbuilding boards on the forum.
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Post by zeldafan30 on Dec 23, 2018 20:07:45 GMT
notes for the meeting for the 23rd. If I missed anything, let me know:
housekeeping: quotas were not met for designers, as such those who did not meet them had the design role removed. A system is in place to get the role back, and the effort is minimal.
cleanup on december 31st, end of the month
Designers:
Solution to problems with tri-elemental classes: A second ability is activated when you set a Djinn. A new thread will be made (or has been made) about how to design Djinn mechanically.
the current thought is that the Djinn would boost the given characters stats depending on what element the Djinn is. For example: Ivan has high PP, so when Isaac is equipped with jupiter Djinn, he gets a boost in PP to be a little more similar to Ivan.
Creating weapons has been pushed: a table needs to be filled out to get a scope of what weapon types are the most popular. An equipment set will be derived from this. The equipment sets for each character will be a combination of what will fit their role and what will fit their character.
the party may have shared experience so that characters aren’t over or underleveled when you get them. a scaling based on party order, sort of deal.
Branching paths: For example, the path is kinda sorta split when you can go to tret or to the mercury lighthouse. We may adopt this idea, but instead you have to choose one path over the other; one harder than the other one but yields better rewards.
Summons: 28 summons will be available. Note that they are AI characters and will need not only official art but as well as battle sprites.
Debates actually greatly helped the design team, as long as they are kept friendly and respectful.
Inventory: only 16 psynergy tools in the game, each will be your elemental spells. Hand spells (move and stuff) will be innate with the characters). all tools will be available most likely by midgame.
separate items from key items, and this will be party wide instead of character specific.
Artists:
Sprite for Talia is pretty much finalized, and a sprite for jupiterchad is currently.
Items will be 32X32 as we have more screen real-estate. So, we can have more details.
Writers:
Poll ends TODAY in about 4 hours for jupiterchads name. If you haven’t voted, go do that. you get 5, and all the ones with no votes get booted out.
Brainstorming sessions should be a thing so we can get our ideas down. Do what the designers did, have a nice friendly debate and see what we can come up with.
Trails of the Sky one, two, and three tell very good narratives. We can draw inspiration from them. Not only that, but we can also find out how we can have different biomes and terrain.
Perhaps we can have a floating biome due to having floating ores and stuff, and we could have our airship breakdown in that area and have to explore that biome until it is fixed.
That should be all. Merry Christmas and Happy Holidays everyone!
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Post by WitchRolina on Dec 30, 2018 20:20:04 GMT
From Anggel - Thanks for taking these notes (12/30/2018): Meeting Summary 12/30/2018 In general, December was a very busy time. Not so many people on this meeting due to New Year's Eve. Design Team -Rolina did a Cardinal wind themed djinns and also data analysis of djinn involved. Artist Team -Discussion about hair color of Jupiter-lad, lavender/purplish are very good hues so far among most people. -Discussion about saturation levels (desaturated vs saturated) (e.g. Octopath Traveler vs Chrono Trigger vs Golden Sun) (Biggest difference are the shadows) -Background vs mobile elements needs to have high contrast -Discussion about Galda's sprites of Jupiter-lad Worldbuilding -Teams are very focused on their areas (meaning that they are very focused when it comes to his own areas rather than expanding worldbuilding) -Few tilers/pixerartists but lotsa artists focusing on concept art for worldbuilding. General -Thinking of setting milestones/goals of the month (so things are getting done) User Interface discussion -Discussion about control shortcut idea of Rolina in the game. Writer team -Writers gonna had meetings twice a week and to mantain role you have to assit and contribute one of them weekly.
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Post by zeldafan30 on Jan 6, 2019 18:46:31 GMT
Here are tge notes for the writing team meeting. If anything needs to be changed let me know. First off, these are some references the writing team should use: www.audible.com/author/Brandon-Sanderson/B001IGFHW6writingexcuses.com/www.youtube.com/channel/UCZ_Yq-hCQ9kmCiNdDeIrbgA/videostrails in the sky Venusman: self centered and very brash superflirt normally, just plain rude when he’s drunk. Current ideas for what he’s doing now: Venusman is part of a caravan, and his motivation is that one of the people he was traveling with (most likely the leader of the caravan) was maimed by a lowly grunt of the antagonist, most likely the loss of a limb. Thus, he wants to get revenge. and since the party is already going after them, he joins up with them because why not. we don’t want to make it too sympathetic, but we can touch on his backstory and the writer troupes We could have that relation be with the bounty hunter in shawn’s draft that also is paired up with the caravan, as losing a limb would destroy her livelyhood. the caravan leader could be a completely separate character. some things would have to wait when some worldbuilding ideas are final. Ideas for his backstory: He abandoned his family because of them disowning him, as well as his little brother outshining him in every way, resorting him being a thief. He encounters a female bounty hunter on purpose just to flirt with her. He ended up being part of the caravan she is traveling with. Perhaps the caravan he travels with are fur traders, and he could encounter his family that way perhaps he moved to a different country (ie this country) to escape his family because he was disowned by them. Marsgirl: Zeph: Her father wanted her to be a male so he could train up a male warrior, but he taught her how to fight anyway. But, she was not good at fighting so she was told she wasn’t good enough. to not disappoint her father, she would train up in a mountain pass. She then meets up with another person and trains together with him. Her village is attacked by a villainous group that have petrification psynergy. Her father protected the village but got petrified and she learned how to heal in order to heal her father from being turned into stone. shawn: marsgirl was the daughter of a wandering hero, and she has a brother. Together, they train themselves in order to be as great as a hero as their father was, though her brother is far better than she is. Her brother found glory before her, and Marsgirl goes on an adventure to get fame for herself. So, she hires a bard to travel with her in order for her adventure to be recorded. At the end of the adventure, she saves a woman from the verge of death. She then realizes the real substance of the adventure was the value of helping people, so she disbands the bard. PK’s writeup: marsgirl wanted to be a soldier at a young age. Though she doesn’t know how gruesome war could be, but she rose up in her ranks too much to change her path, so she became a healer. Mars is very much like Isaac in his swordsman line: she is very good at attacking, but also a very good healer as well. She also could be seen as a more buff Mia, so this could change the direction of how she is written. perhaps she is a bastard child and wants to be recognized as a what she is instead. possible phoenix imagery because pheonixes are a symbol of healing AND fire.
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Post by zeldafan30 on Jan 6, 2019 20:12:30 GMT
Housekeeping: Monthly server cleanup begins AT MIDNIGHT TOMORROW so if you don’t have a roll MAKE SURE YOU GET ONE BEFORE THEN! Design: Proposal for the tracking spell for venusman not only increases the encounter rate but also chooses what kind of monsters they want to encounter. This could help with optional meaningless sidequests that we could potentially have. A table from all the Djinn from golden sun is posted on the forums. This game will have split paths, but it won't affect the overall story or ending, and the path not taken will have to be traversed later. Here are some flowcharts to show what we are getting at:  Any arena type of thing (such as collosso) will have to be side content. Perhaps we could have rewards for people who enter it but at higher stakes. Artists: Nothing major has been done. Discussion of building our worldmap is being proposed, but worldbuilding needs to be tied in with it somehow. We need to decide if we want the world (not the country but the world) if its flat, donutshaped, round, etc. It being based on earth is probably a safe bet as it would be easy to work with. Do we want the same land to water ratio as earth? Mountains and rivers could serve as natural borders to limit where the player can go. FinalBattel is going to do a redraw of venusman to fit his tiger beastman look. For those who don’t have much experience with making sprites, just practice for now. It’ll be useful for when we need to start up.
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Post by zeldafan30 on Jan 13, 2019 20:21:21 GMT
Meetings notes: Writers: Writers meeting IS twice a week (wednesdays and saturdays), Saturday meeting was canceled. Writers are waiting for worldbuilding to finish marsgirls pitch, since marsgirl is gonna be our mia, and mia tied in with the lighthouses, the aim is to do something similar. Also, writers are aiming to do a thematic plot. thematic plots for all the characters have been chosen Venusman would go from lone wolf to team player Marsgirl needs to be figured out because she’s not done yet Zach would become less naive of the world Talia would become less cold Designers: We have found out what Djinn will do mechanically, though nothing is set to a specific Djinn. We just know all the possibilities. Reply to anggel’s post about Djinn so we can figure out how they work. we would have Djinn for all 16 aspects, but all would fit into the aspect of the characters, meaning we have plant The elements have been assigned to each of our characters base classes. Marsgirl has flame Venusman has plants Zach has lighting Talia has water “Iconic boxart lineup for weapons” Talia uses staves Zack using axes Venus using daggers Mars using swords Official polls on fantastical biomes and for traveling caravans. so go vote for those. Retreat could work on the overworld and could have it send you to the last city you visited, in case of bugs. Design and programmers need to catch up on Djinn design and inventory design as well. Elemental rocks and ores (similar to the whirlwind rocks found in Air’s rock) have been proposed as a puzzle idea, along with how field psynergy would work. artists have a rock and a barrel. Next weeks goals: Design gonna be killing it with their two person team Writers need to finish marsgirl, and maybe give the name for venusman. EDIT: Meeting attendance: Everyone shown in the picture here attended the meeting. Sandman was also there as well.
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Post by zeldafan30 on Jan 20, 2019 20:00:49 GMT
first: here is the attendance for the meeting. Note that PK, Volpone and Taz are not pictured since they got into the VC a little bit later. meetings notes for today. Programmers: for the past two weeks, NDRS has been working with the audio system in Unity. he is trying to mix tracks using the audio mixer. But, he has been really busy. inventory is super flexible. some more items can stack it’s not 100% finished though due to lack of discussion about it, will happen after the meeting. Artists: Sandman has made a SUPER rough sketch of the box art: discussion of the raiju and the thunderbird in the artists chat - ties in with our elemental animals idea. We can take advantage of this as it can be used for mythological references, most likely for summons as well as elementals (maybe even enemies/monsters). it’d be fundamentally western though, maybe some tie-ins from other cultures IF they work. nomenclature would be needed, so writers, get in there! we don’t know if we are gonna have 4 or 16 fundaments so, programming, writing, and design, GET IN THERE!… not now, but when it happens. Composers: nothing much happened. Justice has to increase the work ethic, as he said, but it’s a process. he’ll work on it. Design: Figured out what the Djinn functions are when used in combat. 44% of the reset abilities are done. nomenclature will need to be done before we continue, and writers and programmers NEED to be there to help out. discussion needed on priority of the reset abilities. worldbuilding ideas need to be finished, especially Djinn. so, writers and designers need to figure that out. let’s do it. writers: nothing’s done yet. just know THERE ARE MEETINGS FOR WRITERS EVERY WEDNESDAY AND SATURDAY. they will be in effect next week. everything we got done last week is still in effect. Our world is going to be a spherical one. project-flint.boards.net/thread/31/idea-version-djinnhere’s a poll for whether we are going to have 4 or 16 types of Djinn. GET IN THERE!
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Post by zeldafan30 on Jan 27, 2019 20:24:07 GMT
Here are the notes for the meetings today. I implore you to read them because they are VERY important. EDIT: here's the attendance. note that ML joined in later before the screenshot was taken: Artists: Front facing walk cycle for Talia has been given to ndrs. Galda continues to make overworld sprite art and sandman is considering to learn how to do 3D models for battle sprites. They are also continuing to practice their art style mediums. Composers: Not a lot of work done for composers yet. Area themes are probably not gonna happen until we actually have them. Main themes and menu themes are considering to be worked on. Some themes are being worked on and are available for listen in the composers chat. Design: Poll ended for djinn, and writers and design need to have a meeting set up ASAP to figure out nomeclature. Important notes: PK has been relieved of cartography for the world map because, to be frank, nothing was getting done. Artists and designers need to set up a meetings to design our world map ON MONDAY. A generic base is needed and then we can work in from there. Team leaders: Let me know on a WEEKLY BASIS if people are or are not active in their respective roles. I will remove the roles from them and they will have their roles removed and will be in range of the monthly server cleanup. IF THIS DOES NOT HAPPEN, I WILL TAKE THE MATTER IN MY OWN HANDS. Artists are thinking of increases Zach’s build. Making him more muscular. Perhaps this world has alchemical corruption in parts of the world, and perhaps it brings a curse to mars’s people and maybe others in our country. maybe the alchemical corruptions are effecting each character in some way. It’s causing pollution to zach’s farm, which in turn effects talia’s families trading. Venus could be connected to it by having the corruption be tied to that character he’s tied to with the lost limb. It could lead to our first boss fight. and Mars could be trying to save her people from the curse. The pollution could be elemental, and maybe have an area tied to one element have pollution from the opposite element. for example Mercury pollution could be running rampant in mars’s hometown. The pollution could be cured in mars’s hometown, but upon her knowing the country is being effected, they’d join up. It could cause metamorphism or straight up transformations. Perhaps something like Naydra from BOTW that was corrupted by ganon’s malice. Perhaps the antagonist are the sources of the corruption or pollution. Project Flint 0: This is going to be something that also works hand in hand with Project Flint. It would be a mostly a game filled with field puzzles, and more field psynergy get unlocked as you progress. Why this would be important: 1. It would help writers create simple plot and character dialogue. 2. it gives artists a LARGE amount of aspects and references for sprites 3. design gets experience on level and puzzle design design 4. composers can get some tracks made because we’d still have our biomes present in Flint 0. 5. programmers… well, it’s self explanatory, really We can do this along side project flint. It’s not a replacement. It’s more practice that just so happens that we can make it into a separate game.
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Post by zeldafan30 on Jan 29, 2019 0:52:20 GMT
Notes on Worldbuilding meeting Talia may be a socially awkward person so she (the main protagonist) can have some sort of fleshed out personality, as well as zach. A good way to have our protags have some sort of personality is to have them respond and hold conversations with NPCs., similar to grandia and trails in the sky. Magical/Alchemical runoff is causing pollution and corruption. Our world would have a mountain range to the south while also bordering a sea/ocean. Spain (and portugal) might be the best option due to it’s geographical diversity. we’d only use half of the country though. We may base our country somewhere in the Mediterranean, so we might have our climate there. The Mediterranean was a HUGE trading hub, so it would be a great place to put the starting sea port town. We might have the somewhere at the straight of Gibraltar as the place to put the floating city in the mountains. There could be folklore that there was a piece of land connecting the two landmasses but the gods raised it and allowed it to float. Airship trading could be common in that straight. On the topic of airships, they could be powered by floatstone ore and how effective it runs depends on the quality of the ore. The pollution corruption could effect the effects of the floatstone ore, causing airships to crash or not take flight. alchemical pollution may be hard or easy to rid of. Similar to real world pollution, you can probably make it better but it may be difficult for it to go away. The symptoms can be treated, but the source might not be easy to deal with. The final area where the people who are responsible with may be some sort of factory or complex, and the final boss could be based on Legion. So, it would be a big mesh of a bunch of those grotesque things. So, we need a functional map to work with. It’d have to be strictly geographical. The borders would be natural, going from the tajo river to the city of Valencia.
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Post by zeldafan30 on Feb 3, 2019 20:22:58 GMT
Artsits: Nubs and FireDjinn have made basic concept maps. Those still need to be worked on. Sandman has worked on his design for the dragonkin of our game. The design has horns, and they could vary from different dragonkin, and age/strength could determine the size of the horns. Design: Inventory pitches have been made on the forums. (design and writers:) We need a name for Djinn. Calling them Djinn would probably lead to a C&D. We can call them Djinn in the project, but when we start to get more public, we have to call them something. We have what our world map is going to be based off on: the southern Iberian peninsula (southern spain and portugal) Anggel, being from spain (woohoo!) is very familiar with the climate and biomes in that region. Writers: WE NEED TO FREAKIN FINISH VENUSMAN. Shawn has written a document on the law of alchemy, and biomagical potential. This concept could help us with worldbuilding greatly. Let’s take Zach and his farming backround. What if his family was one of wind adepts so it could help with pollination of the crops, but due to Zach having lighting elements, he has a much more physical build to make up for it. Why he has lighting instead of wind can be explained by simple genetics. docs.google.com/document/d/1WH3hgGh9wWwZNCF_UOLak4RLOs9_7NfMftRyUrP3UD4/edit?usp=sharingWe also have a draft for mars’ potential backstory based off of Princess Diana. docs.google.com/document/d/1b0_ZSAmmaP0N802gWWWf-cqCi9wcY-Cj0oWl9vuO81U/edit?usp=sharingI advise you all read it and tell Shawn what you think. Nice work Shawn, nice work. As for mars’ clothing: We are going for a Valkyrie princess look. Similar to Zelda's design in Hyrule Warriors Goals for next week:
FREAKIN FINISH FREAKIN VENUS. We need to get the writers together like SOON so we can complete him, name him, and be done with it. Artists need to also finalize his design as well. Writers also need to see if we can add on to Talia and Zach, as well as Ironing out Shawn’s mars pitch. WRITERS AND DESIGN NEEDS TO FREAKIN FIGURE OUT THE FREAKIN DJINN THING TOO. Biomes need to be worked on as well. Design has to get together (as well as others) to figure that out. A good date for that would be: 5 PM Eastern Standard Time on Friday
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