ndrs
Programmer
Posts: 39
|
Post by ndrs on Nov 7, 2018 14:09:42 GMT
Hi there. This thread is to discuss the art style ideas to implement our game with. My 2 cents are: 3D rendered Pixel art (like Golden Sun): ![](http://www.honestgamers.com/images/games/3/G/50/4.jpg) ![](https://www.mobygames.com/images/shots/l/24582-golden-sun-game-boy-advance-screenshot-encounter.jpg) 2D drawn Hi-Res images (like swords of ditto): ![](https://media.playstation.com/is/image/SCEA/the-swords-of-ditto-screen-01-ps4-us-01jun17?$MediaCarousel_Original$) Let's come up with ideas and examples to make a poll later.
|
|
|
Post by eternaldream on Nov 7, 2018 14:32:10 GMT
HD-2D: 3D environment but with 2D sprites Example: Octopath Traveler (literally the only example technically lol) ![](https://www.gamesmen.com.au/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/o/c/octopath_traveler_screenshot_5_.jpg)
|
|
daiset
Artist
I'll probably be working on the project between Monday and Wednesday every afternoon.
Posts: 17
|
Post by daiset on Nov 7, 2018 14:38:23 GMT
Also consider traditional pixel art, like owlboy, for example, tho our art skills could be a limitation on this style www.owlboygame.com/images/Screenshots/7.png3d is another option to take, but... well, the same limitation as for pixel art but much... much bigger limitation (i don't know any not triple A game of 3d that could use as example) At last, comic book/flash style, like the 2d drawn hi res, could work, as castle crashers and hollow knight did, but their designs are unique and i've seen a little games that feel comfortable with this. Also, is what i think i could help more in a short period of time. fotos00.diariodeibiza.es/mmp/2018/09/15/690x278/hollowknight01.jpgSorry i picked only metroidvania games, big fan of those, but you get the idea
|
|
ndrs
Programmer
Posts: 39
|
Post by ndrs on Nov 7, 2018 15:28:45 GMT
HD-2D: 3D environment but with 2D sprites Example: Octopath Traveler (literally the only example technically lol) ![](https://www.gamesmen.com.au/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/o/c/octopath_traveler_screenshot_5_.jpg) We’ve already voted on the game being 2D, so we can’t go with that approach :( Also we don’t have enough skilled 3D artists it seems
|
|
|
Post by jysaw on Nov 7, 2018 15:44:35 GMT
i think goin with 3d rendered pixel art would be best as it envokes the feel of golden sun. we could modernize it since we arent confined to the hardware of a gba so it could end up looking a lot nicer than the first two games
|
|
|
Post by finalbattel on Nov 7, 2018 16:08:23 GMT
Also consider traditional pixel art, like owlboy, for example, tho our art skills could be a limitation on this style www.owlboygame.com/images/Screenshots/7.png3d is another option to take, but... well, the same limitation as for pixel art but much... much bigger limitation (i don't know any not triple A game of 3d that could use as example) At last, comic book/flash style, like the 2d drawn hi res, could work, as castle crashers and hollow knight did, but their designs are unique and i've seen a little games that feel comfortable with this. Also, is what i think i could help more in a short period of time. fotos00.diariodeibiza.es/mmp/2018/09/15/690x278/hollowknight01.jpgSorry i picked only metroidvania games, big fan of those, but you get the idea Regarding traditional pixel art- that's what I started out as, a pixel artist, before I got to move into doing more concept art on top of the pixel art. :-) 3D rendered pixel art is the other direction to go. However, like you said, that introduces another hurdle to cross- finding more people that do 3d. I've done both, but I'd rather keep my hands off of the 3d for the most part since I'd rather help more on concept art and pixels. :x Though I suppose with a timeframe of a few years, it's a little less pressing to get it ALL RIGHT AWAY. I definitely think that 2D drawn high-res images is a... larger feat and would be even more difficult- ESPECIALLY once it gets into animating it- but if that's something people prefer, well, I suppose there's no harm in trying, especially if it's something people are more comfortable with approaching. The only thing though is that we definitely would need to have a very unified style when approaching this, otherwise, it will be way less forgiving than even pixel art and it'd look like a miss-match of a lot of different styles. So in that case it might be good to figure out who does what part of each thing (maybe one person does the line art, one person does colouring, etc) so multiple people can contribute but it still looks unified in style at the end. The other thing is that it may be wiser to start vector-based (and maybe stay vector-based) when it comes to 2d animating this so things scale better, but, I would have to look into that subject a bit more since we're considering multiple platforms. Unless people do not care as much about more anti-aliasing as things scale, in which case... we could just go raster. There are programs and extensions out there that can help with making the animating process easier for certain programs that people might be more familiar with (for example, Animdessin for Photoshop), but those of us that end up working on that part would need to make sure all of us are familiarized with keyframe animations (this goes for both pixel or 2d drawn). TL;DR I am cool with either pixel based or 2d animated. Both present their own difficulties. Either one will need to be tackled in a way that people have set roles so things end up looking unified by the end product- especially if it went high-res 2D. Pixels from 3D will definitely feel more "true" to Golden Sun, imo. Or just pixels in general. Both of these styles age well if executed properly, as well.
|
|
Galda
Localizer
I just..... like Cats. That's it
Posts: 25
|
Post by Galda on Nov 7, 2018 20:00:56 GMT
I'm not an artist myself so everything I'm about to say is merely how I feel: Don't stray too far from the Golden Sun style art wise; keep it 3D rendered pixel art to encapsule that good ol' GS charm. I've always loved the 2.5D for the battles and cute 2D chibi for the overworld
|
|
|
Post by WitchRolina on Nov 9, 2018 13:24:04 GMT
I'm gonna cast my vote for flattened 3D models. It's an underutilized style IMO so I'd totally love for us to use it.
|
|
|
Post by germaniac on Nov 9, 2018 14:46:43 GMT
Gonna vote for GS style, I find it pretty unique and rather nice to look at, besides it means more GS reference for the game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 9, 2018 21:08:37 GMT
GS style all the way
|
|
|
Post by zeldafan30 on Nov 10, 2018 20:07:39 GMT
I think flattened 3D pixel art (like the GS style) is the way to go.
We are going to make a lot of things different, but I don't think the graphical style should be one of them. Besides, I don't think it looks outdated by any means, so why not go for it? (not saying anyone said it WAS outdated but... you know, I'm just saying is all)
|
|
ndrs
Programmer
Posts: 39
|
Post by ndrs on Nov 10, 2018 20:12:43 GMT
Okey, seems that flattened 3d pixel art is going in. The problem about that is... do we have anyone that knows how to draw that? D:
|
|
|
Post by sundaes on Nov 10, 2018 20:30:01 GMT
Here are some images of the bed I was working in SketchUp. I posted the image I used and scaled down. I did it by shrinking near 48 pixels and doing nearest neighbor by someone's suggestion. Disclaimer I am still a noob at 3d please do not rip into me. ![](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/19d120a9-ea5f-4ef8-80ab-421eda4812a6/dcrnonj-4fe773ed-c12c-4aa7-9c14-5fc668a80bd0.jpg/v1/fill/w_1024,h_495,q_70,strp/bed_15_by_somnit_dcrnonj-fullview.jpg) ![](https://orig00.deviantart.net/73e2/f/2018/314/7/d/bed_14_by_somnit-dcrnoog.png) edited a bit the shadow here and the color: ![](https://orig00.deviantart.net/180d/f/2018/314/e/3/bed_16_by_somnit-dcrnop3.png)
|
|
|
Post by firedjinn on Nov 10, 2018 21:00:38 GMT
i'm not sure what comments to offer, but 3d seems like it would be a pain in the butt to use, especially if not all the artists can do it.
|
|
|
Post by sundaes on Nov 10, 2018 21:09:14 GMT
Yeah 3d is hard. Well I know I don't like blender's UI, but sketch up is fun though you can do really complicated stuff in sketch up if you try. Though it's not a standard of the industry I think. I like using SketchUp mostly to get perspectives right lol. Also here to post examples of games that I think have a 2d 3d look or remind me of golden sun. Mana Khemia: Wild arms:
![](https://orig00.deviantart.net/d7fc/f/2018/314/0/5/example_2_by_somnit-dcrnt7v.png)
|
|