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Post by Taz on Jan 13, 2019 2:31:11 GMT
Move Spell uses:
1. Slide objects on ground freely at will. 2. Shove objects off a cliff on the same level as you. 3. Pull hidden compartments out of flat surfaces, such as drawers or secret passages.
Drill Spell uses:
1. Call a spike of metal from the ground to bore through crumbling rock. 2. Focus the spike towards rusted locks to destroy them. 3. Reflect beams of light with your spike of metal. Unlike the other two uses, this one remains in place until you interact with it. Only one spike of metal may be summoned at a time.
Acid Spell uses:
1. Polish rusted machinery. 2. Corrode limestone. 3. Liberate an item bound with an adhesive.
Bolt Spell uses:
1. Apply current to magnetize a piece of metal, drawing other metallic objects to it. 2. Apply current to a small pool of water to evaporate it via electrolysis. 3. Apply current to electronic machinery, activating it.
Frost Spell uses:
1. Freeze a localized segment of water, causing it to expand vertically, carrying whatever was atop it with it. 2. Create a raised platform out of frozen water. 3. Cool water vapor from a naturally-occurring steam vent, creating small pools of condensation.
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Post by justswell on Feb 23, 2019 0:02:21 GMT
Even though I do not know exactly what new mechanics are implemented already, I have came up with one puzzle that could involve the move and frost abilities.
It is based all about reflection, it's pretty complicated to explain, so I'll try drawing it with pictures when I have the chance, for now, I will try my best to explain it
There are 2 rooms with the same exact layout that can be viewed on the same screen, In the first room, there are spots where you move pillars and freeze puddles of water. There is a button that opens a door in the other room, when standing on the button, door opens, when you walk off, it closes. In the second room, you summon a reflection of yourself in the first room. Your goal is to make your copy stand on the button and keep the door open so that way you can exit the puzzle.
Hopefully I explained it well. If you want visuals explaining it better, then ask me on discord or reply, and I'll see what I can do
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Post by justswell on Feb 23, 2019 21:02:26 GMT
Another Puzzle:
This one involves flame, growth, move(?), and maybe frost (something that can make a playform appear) I noticed that you guys are planning on using growth as an indiana jones whip of sorts, which I am assuming can be pulled back with move.
My idea is that you have 2 story room, the one below contains a water puddle for freezing (or another puzzle that activates a platform to rise). On the second floor, there is a pit that leads to the first floor. On the other side of the pit is a wooden barrier. What you do, is that you grow a vine, and then catch it on fire, then you make the vine swing using move (or however you make it swing) to burn the wooden barrier, use the ice platform you just made to get across to the other side
Hopefully I explained it well enough, this is assuming the flame psynergy (or whatever it is called I cant check the names) can burn the ice pillar so that way the player can’t just cheat. Or maybe they have to burn the vine to trigger a door opening to the 1st floor of the room? I’m just throwing out ideas now to see if it is possible to make it cheat proof.
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Post by justswell on Feb 23, 2019 21:09:15 GMT
Gonna put this here for now - twelve different field spells based on basic spells: ![](https://i.imgur.com/Chr6QLY.png) Off-topic but have the metal psynergy been named yet? Maybe it can be something bronze, silver, and gold
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Post by justswell on Feb 23, 2019 21:22:42 GMT
Another Puzzle: This one involves flame, growth, move(?), and maybe frost (something that can make a playform appear) I noticed that you guys are planning on using growth as an indiana jones whip of sorts, which I am assuming can be pulled back with move. My idea is that you have 2 story room, the one below contains a water puddle for freezing (or another puzzle that activates a platform to rise). On the second floor, there is a pit that leads to the first floor. On the other side of the pit is a wooden barrier. What you do, is that you grow a vine, and then catch it on fire, then you make the vine swing using move (or however you make it swing) to burn the wooden barrier, use the ice platform you just made to get across to the other side Hopefully I explained it well enough, this is assuming the flame psynergy (or whatever it is called I cant check the names) can burn the ice pillar so that way the player can’t just cheat. Or maybe they have to burn the vine to trigger a door opening to the 1st floor of the room? I’m just throwing out ideas now to see if it is possible to make it cheat proof. Continuning with the theme of fire, maybe you use it to create light for metal based puzzles
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Post by justswell on Feb 25, 2019 20:26:08 GMT
As a response to the spike/nail reflection idea, maybe we can have the player rotate statues or objects, Would make it easier and more of a puzzle if we give the player the ability to rotate blocks, hell maybe even make a psynergy spell out of it (I doubt it would be necessary)
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Post by WitchRolina on Mar 3, 2019 0:18:54 GMT
I don't think a spell would be necessary to rotate something. I figure just interacting with it would do, and I think that'd be necessary for light reflection puzzles.
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