capy
New Member
Posts: 24
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Post by capy on Nov 4, 2018 21:44:10 GMT
Antagonist's goals could even be related to wanting to give everyone the powers adepts have. I'd think they'd start as adepts themselves (say a group of 4 for each element) but then along the story attempt to give the "gift" of psynergy to others. Their ground troops might have psynergy later but only very weak forms of it as it isn't the full power of psynergy yet (like mixing up some weak spells with their melee attacks but no full mages). Especially if it is a divine magic they'd probably see the current structure of things as corrupt. Maybe you are tasked specifically with taking back their "stolen power" or whatnot if there is religious organization to the existing adepts.
EDIT: I'm also of the opinion that the characters should be a Mercury and Jupiter warriors and Venus and Mars mages, just to mix things up. I'd say we should go with a trial similar to that of zeph's but starting with Jupiter and Mercury characters, possibly relating to storms if we are going for the combination theme. Maybe whatever mcguffin the villains retrieve from here is the key to their plan I stated above. Each of these could be protected by a golem or some other construct left by ancient civilizations of adepts.
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Post by WitchRolina on Nov 4, 2018 21:49:24 GMT
Magic being common vs rare: Don't see why not. Facing random bandits with a caster or two mixed in is common enough in games, and could be taken advantage of more here. Just make it a low encounter rate compared to the others to keep it from being too common and it should work well enough.
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Post by jysaw on Nov 4, 2018 23:46:31 GMT
i for one have no qualms with making psynergy widespread. keep in mind that is our story and we dont need to adhere to the rules of golden sun. psynergy as a name is a placeholder as well so we still have a lot building to do and can spin this in a lot of different directions.
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Post by disastercube on Nov 6, 2018 2:11:45 GMT
Maybe we can achieve a balance between what *kinds* of psynergy are widespread. For example, there's probably a few people in most towns that can use very basic psynergy, but only rare individuals can use more powerful psynergy. We could also have some towns that have very advanced resources for teaching/developing psynergy in their citizens, and some towns that are super secluded and have little to no psynergy powers or knowledge at all (kind of like how there are extemely underdeveloped cultures with little technology even in our modern world).
Likewise with battles, maybe it's possible that you occasionally run into adepts in random encounters who can use basic to mid-level psynergy, but only bosses and special adepts can use higher-level psynergy, combined psynergy, spirits, maybe even summons. We could also figure out some design choice to help indicate to the player when they're up against one of those special adepts. That way, you can still have fights against adepts a little more often, but still have some that have that "oh shit!" factor.
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Post by WitchRolina on Nov 7, 2018 0:53:49 GMT
Maybe not even that. I like the idea that everyone is capable of casting spells, but not everyone necessarily chooses to, right? You'll have a few people who can use basic spells, some people who are stronger, and then maybe you've got a core group of fully fledged Adepts. Given that monsters exist in this world, perhaps Adepts are people who learn these spells to fight off monsters and protect the village. Maybe villages, because of having less people in them, have a higher percentage of adepts than large cities, who doesn't need many adepts outside the soldiery?
Perhaps the village they're in wants everyone to have a kind of minimum baseline ability to protect the village, but not everyone chooses to further their psynergy training once they graduate. Or maybe the heroes volunteered to be part of the villages defenses? Or maybe even it's like Sweeden (I think?), and they have to spend a couple years in compulsory service to protect the town.
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